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PhoneGap By Example

PhoneGap By Example

By : Andrew Kovalenko
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PhoneGap By Example

PhoneGap By Example

By: Andrew Kovalenko

Overview of this book

PhoneGap is a free and open source framework that allows you to create mobile apps using standardized web APIs for the platforms you care about. It is one of the first and fastest spreading tools to develop hybrid applications using CSS, JavaScript, and HTML, without losing the advantages of native applications. If you are already a web developer, this book will provide you with the skills you need to create, customize, test, and deploy hybrid mobile applications. Starting from the beginning, this book will cover how to set up your PhoneGap development environment, add mobile web frameworks and plugins, design and customize the application layout, and utilize the embedded features of the PhoneGap framework. By working through the steps in each chapter, you will quickly master a variety of mobile applications with totally different approaches. You will then learn how to develop a PhoneGap plugin with native interfaces for iOS and Android, as well as common approaches to test PhoneGap applications. With ample screenshots that show you how to build a phenomenal application, PhoneGap by Example will ensure your success with this cutting-edge mobile development framework for hybrid applications.
Table of Contents (12 chapters)
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11
Index

Handling pointer events with Phaser


After we filled the board with bubbles, we need to define user event handlers. We should detect when the user touches the bubble, moves it, and releases it. We should handle both types of events: generated by mouse and by fingers. We have to handle three different events. Let's define three different functions to handle these events:

  • selectBubble

  • slideBubble

  • releaseBubble

First, let's look at the select and release event handlers. We should attach them to each bubble we have on the stage. We can do this when we spawn the board. Let's add the following lines of code to the spawning loop in the spawnBoard() function:

bubble.inputEnabled = true;
bubble.events.onInputDown.add(selectBubble, this);
bubble.events.onInputUp.add(releaseBubble, this);

We enabled bubble for input and attached our event handlers to the onInputDown and onInputUp events, which are explained here:

  • onInputDown – This is dispatched when the down event from a pointer is received. The sprite...

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