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PhoneGap By Example

PhoneGap By Example

By : Andrew Kovalenko
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PhoneGap By Example

PhoneGap By Example

By: Andrew Kovalenko

Overview of this book

PhoneGap is a free and open source framework that allows you to create mobile apps using standardized web APIs for the platforms you care about. It is one of the first and fastest spreading tools to develop hybrid applications using CSS, JavaScript, and HTML, without losing the advantages of native applications. If you are already a web developer, this book will provide you with the skills you need to create, customize, test, and deploy hybrid mobile applications. Starting from the beginning, this book will cover how to set up your PhoneGap development environment, add mobile web frameworks and plugins, design and customize the application layout, and utilize the embedded features of the PhoneGap framework. By working through the steps in each chapter, you will quickly master a variety of mobile applications with totally different approaches. You will then learn how to develop a PhoneGap plugin with native interfaces for iOS and Android, as well as common approaches to test PhoneGap applications. With ample screenshots that show you how to build a phenomenal application, PhoneGap by Example will ensure your success with this cutting-edge mobile development framework for hybrid applications.
Table of Contents (12 chapters)
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11
Index

Chapter 5. Crazy Bubbles - Your First HTML5 Mobile Game

In the previous chapter, you learned how to implement a Cordova application with the Sencha Touch library. You also learned how to implement a web service and integrate it with the Cordova application. This chapter is about building an HTML5 game and packaging it with PhoneGap to run on mobile devices.

In this chapter, we will cover the following topics:

  • Choosing a game framework
  • Introduction to Phaser
  • What is HTML5 Canvas
  • Planning the game
  • Generating a Cordova application
  • Preparing and creating the game
  • Working with assets
  • Handling touch events
  • Implementing game logic
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