Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • PhoneGap By Example
  • Toc
  • feedback
PhoneGap By Example

PhoneGap By Example

By : Andrew Kovalenko
close
PhoneGap By Example

PhoneGap By Example

By: Andrew Kovalenko

Overview of this book

PhoneGap is a free and open source framework that allows you to create mobile apps using standardized web APIs for the platforms you care about. It is one of the first and fastest spreading tools to develop hybrid applications using CSS, JavaScript, and HTML, without losing the advantages of native applications. If you are already a web developer, this book will provide you with the skills you need to create, customize, test, and deploy hybrid mobile applications. Starting from the beginning, this book will cover how to set up your PhoneGap development environment, add mobile web frameworks and plugins, design and customize the application layout, and utilize the embedded features of the PhoneGap framework. By working through the steps in each chapter, you will quickly master a variety of mobile applications with totally different approaches. You will then learn how to develop a PhoneGap plugin with native interfaces for iOS and Android, as well as common approaches to test PhoneGap applications. With ample screenshots that show you how to build a phenomenal application, PhoneGap by Example will ensure your success with this cutting-edge mobile development framework for hybrid applications.
Table of Contents (12 chapters)
close
11
Index

Getting started with Phaser


It is very easy to get started with Phaser. We can do it in several easy steps.

Download Phaser

Let's download the latest version of the Phaser library from http://phaser.io/download. Usually, I include the minified version of the phaser.min.js library in the HTML file.

Get tools

We need a text editor to edit our HTML/CSS/JavaScript code and a browser with console for debugging. I am using Sublime Text (http://www.sublimetext.com/) and Google Chrome.

Use a web server

At this instance, you might have some complicated questions. You might ask, "Do we really need a web server to develop an HTML5 game?", and "Why can't we just develop it in the browser and take all the files needed from the file system?"

The main reason we use a web server is browser security. It is related to the protocol used to access files. When we request anything over the Web, we use HTTP. The server and it's security have enough information to ensure that you can only access the files you are meant...

bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete