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Internet of Things Programming Projects

Internet of Things Programming Projects

By : Colin Dow
3.7 (3)
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Internet of Things Programming Projects

Internet of Things Programming Projects

3.7 (3)
By: Colin Dow

Overview of this book

The Internet of Things (IOT) has managed to attract the attention of researchers and tech enthusiasts, since it powerfully combines classical networks with instruments and devices. In Internet of Things Programming Projects, we unleash the power of Raspberry Pi and Python to create engaging projects. In the first part of the book, you’ll be introduced to the Raspberry Pi, learn how to set it up, and then jump right into Python programming. Then, you’ll dive into real-world computing by creating a“Hello World” app using flash LEDs. As you make your way through the chapters, you’ll go back to an age when analog needle meters ruled the world of data display. You’ll learn to retrieve weather data from a web service and display it on an analog needle meter, and build a home security system using the Raspberry Pi. The next project has a modern twist, where we employ the Raspberry Pi to send a signal to a web service that will send you a text when someone is at the door. In the final project, you take what you've learned from the previous two projects and create an IoT robot car that you can use to monitor what your pets are up to when you are away. By the end of this book, you will be well versed in almost every possible way to make your IoT projects stand out.
Table of Contents (21 chapters)
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Summary

By the end of this chapter, you should be familiar with controlling a Raspberry Pi-powered robot with Python code. We started off by simply getting the various components on the robot car to work using simple code. After we were satisfied that the robot car does indeed move using our Python commands, we encapsulated the code in classes in order to make it easier to work with. This resulted in the RobotDance class, that contained calls to classes, which, in turn, encapsulated the control code for our robot. This allowed us to use the RobotDance class as a black box, abstracting away control code, and allowing us to focus on the task of designing dance steps for T.A.R.A.S.

In Chapter 15, Connecting Sensory Inputs from the Robot Car to the Web, we will pull sensory information from T.A.R.A.S (the distance sensor values) and publish it to the web, before unleashing T.A.R.A...

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