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Embedded Linux Development using Yocto Projects

Embedded Linux Development using Yocto Projects

By : Otavio Salvador, Angolini
3.4 (5)
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Embedded Linux Development using Yocto Projects

Embedded Linux Development using Yocto Projects

3.4 (5)
By: Otavio Salvador, Angolini

Overview of this book

Yocto Project is turning out to be the best integration framework for creating reliable embedded Linux projects. It has the edge over other frameworks because of its features such as less development time and improved reliability and robustness. Embedded Linux Development using Yocto Project starts with an in-depth explanation of all Yocto Project tools, to help you perform different Linux-based tasks. The book then moves on to in-depth explanations of Poky and BitBake. It also includes some practical use cases for building a Linux subsystem project using Yocto Project tools available for embedded Linux. The book also covers topics such as SDK, recipetool, and others. By the end of the book, you will have learned how to generate and run an image for real hardware boards and will have gained hands-on experience at building efficient Linux systems using Yocto Project.
Table of Contents (15 chapters)
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7
Diving into BitBake Metadata

Grasping the BitBake Tool

We will now begin our journey of learning how the Yocto Project's engine works behind the scenes. As with every journey, communication is critical, so we need to learn the language used by the Yocto Project's tools and learn how to get the best out of these tools in order to accomplish our goals.

In the preceding chapters, we were introduced to the standard Yocto Project workflow for creating and emulating images. Now, in this chapter, we will explore the concept of metadata, see how recipes depend on each other, and how those recipes are used by Poky.

Besides the dependencies, there are other aspects that are important for every recipe. From downloading source code to generating images, there is a huge list of tasks, such as storing the source code in the directory used for the build; patching, configuring, compiling, installing, and generating...

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