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Embedded Linux Development using Yocto Projects

Embedded Linux Development using Yocto Projects

By : Otavio Salvador, Angolini
3.4 (5)
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Embedded Linux Development using Yocto Projects

Embedded Linux Development using Yocto Projects

3.4 (5)
By: Otavio Salvador, Angolini

Overview of this book

Yocto Project is turning out to be the best integration framework for creating reliable embedded Linux projects. It has the edge over other frameworks because of its features such as less development time and improved reliability and robustness. Embedded Linux Development using Yocto Project starts with an in-depth explanation of all Yocto Project tools, to help you perform different Linux-based tasks. The book then moves on to in-depth explanations of Poky and BitBake. It also includes some practical use cases for building a Linux subsystem project using Yocto Project tools available for embedded Linux. The book also covers topics such as SDK, recipetool, and others. By the end of the book, you will have learned how to generate and run an image for real hardware boards and will have gained hands-on experience at building efficient Linux systems using Yocto Project.
Table of Contents (15 chapters)
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7
Diving into BitBake Metadata

Adding support to a new machine definition


Creating a new machine to be used by Poky is a straightforward task. It essentially provides the information needed for a machine to work. The bootloader, kernel, and hardware support drivers must be checked before starting to integrate the board into the BSP layer.

The Yocto Project supports x86-32, x86-64, ARM32, ARM64, MIPS, MIPS64, and PowerPC, representing the most currently-used embedded architectures.

The prevailing set of variables used in a machine definition is as follows:

  • TARGET_ARCH: This sets the machine architecture, for example, ARM and i586
  • PREFERRED_PROVIDER_virtual/kernel: This overrides the default kernel (linux-yocto) in case you need to use a specific one
  • SERIAL_CONSOLES: This defines serial consoles and their speeds
  • MACHINE_FEATURES: This describes hardware features, so the software stack needed is included in the images by default
  • KERNEL_IMAGETYPE: This is used to choose the kernel image type, for example, zImage and uImage
  • IMAGE_FSTYPES...

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