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Embedded Linux Development Using Yocto Project Cookbook

Embedded Linux Development Using Yocto Project Cookbook

By : Alex Gonzalez
3.8 (8)
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Embedded Linux Development Using Yocto Project Cookbook

Embedded Linux Development Using Yocto Project Cookbook

3.8 (8)
By: Alex Gonzalez

Overview of this book

The Yocto Project has become the de facto distribution build framework for reliable and robust embedded systems with a reduced time to market.You'll get started by working on a build system where you set up Yocto, create a build directory, and learn how to debug it. Then, you'll explore everything about the BSP layer, from creating a custom layer to debugging device tree issues. In addition to this, you’ll learn how to add a new software layer, packages, data, scripts, and configuration files to your system. You will then cover topics based on application development, such as using the Software Development Kit and how to use the Yocto project in various development environments. Toward the end, you will learn how to debug, trace, and profile a running system. This second edition has been updated to include new content based on the latest Yocto release.
Table of Contents (7 chapters)
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What this book covers

Chapter 1, The Build System, describes and uses the Poky build system and extends it to the Freescale BSP Community layer. It also describes common build system configurations and features to optimize the build of target images, including the use of Toaster and Docker.

Chapter 2, The BSP Layer, guides the reader through the customization of the BSP for their own product. It then explains how to configure, modify, build, and debug the U-Boot boot loader, Linux kernel, and its device tree.

Chapter 3, The Software Layer, describes the process of creating a new software layer to hold new applications, services, or modifications to existing packages; explains size and security optimization methodologies for both the Linux kernel and the root filesystem; and discusses a release process for license compliance.

Chapter 4, Application Development, starts by introducing both the standard and extensible SDKs, and deals with application development in detail, including different graphical backends and development environments such as Eclipse and Qt Creator, and recipe creation for different programming languages.

Chapter 5, Debugging, Tracing and Profiling, discusses debugging tools and techniques, and explores the tracing functionalities offered by the Linux kernel along with some of the user space tracing and profiling tools that make use of them.

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