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Embedded Linux Development Using Yocto Project Cookbook

Embedded Linux Development Using Yocto Project Cookbook

By : Alex Gonzalez
3.8 (8)
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Embedded Linux Development Using Yocto Project Cookbook

Embedded Linux Development Using Yocto Project Cookbook

3.8 (8)
By: Alex Gonzalez

Overview of this book

The Yocto Project has become the de facto distribution build framework for reliable and robust embedded systems with a reduced time to market.You'll get started by working on a build system where you set up Yocto, create a build directory, and learn how to debug it. Then, you'll explore everything about the BSP layer, from creating a custom layer to debugging device tree issues. In addition to this, you’ll learn how to add a new software layer, packages, data, scripts, and configuration files to your system. You will then cover topics based on application development, such as using the Software Development Kit and how to use the Yocto project in various development environments. Toward the end, you will learn how to debug, trace, and profile a running system. This second edition has been updated to include new content based on the latest Yocto release.
Table of Contents (7 chapters)
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Using Wayland


Wayland is a display server protocol that is intended to replace the X Window system and it is licensed under the MIT license. This recipe will provide an overview of Wayland, including some key differences with the X Window system, and will show how to make use of it in Yocto.

Getting ready

The Wayland protocol follows a client/server model in which clients are the graphical applications requesting the display of pixel buffers on the screen, and the server, or compositor, is the service provider that controls the display of these buffers.

The Wayland compositor can be a Linux display server, an X application, or a special Wayland client. Weston is the reference Wayland compositor in the Wayland project. It is written in C and works with the Linux kernel APIs. It relies on evdev for the handling of input events.

Wayland uses Direct Rendering Manager (DRM) in the Linux kernel and does not need something like an X server. The client renders the window contents to a buffer shared...

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