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Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects

By : Linowes
3.6 (7)
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Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects

3.6 (7)
By: Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)
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Summary

    In this chapter, you set up your system for VR development and built your project for your target platform and devices using the Unity XR Platform features. We discussed the different levels of device integration software and then installed the plugins and packages that are appropriate for your target VR device. While we have summarized the steps, all of these details are well documented in the Unity Manual and on the device providers' sites, so I encourage you to look at the relevant up-to-date documentation as you get started. Be aware that things have changed as of Unity 2019.3+, so be sure you are looking at the documentation pertinent to the version of Unity you are using.

    At this point, you should be able to preview your VR scene in Unity Editor's Play mode. You should also be able to Build And Run your project and install and run it as a binary directly on your device.

    In the next chapter, we'll do more work on the Diorama scene and...

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