Presently, there are two basic categories of HMDs for VR: desktop VR and mobile VR, although the distinctions are increasingly becoming blurred. Eventually, we might just talk about platforms as we do traditional computing, in terms of the operating system—for example, Windows, Android, and console VR. Let's look at each of these HMDs in more detail.
Desktop VR
With desktop VR (and console VR), yourheadsetis peripheral to a more powerful computer that processes the heavy graphics. The computer may be a Windows PC, Mac, Linux, or a game console, although Windows is by far the most prominent PC, and PlayStation is a bestseller intermsof console VR.
The headset is connected to the computer with physical wires (tethered connection) or a near-zero latency wireless connection. The game runs on the remote machine and the HMD is aperipheraldisplay device with a motion-sensing input. The termdesktopis an unfortunate misnomer since it&apos...