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Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects

By : Linowes
3.6 (7)
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Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects

3.6 (7)
By: Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)
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Applications versus games

Consumer-level VR started with gaming. Video gamers are already accustomed to being engaged in highly interactive hyper-realistic 3D environments. VR just ups the ante.

Gamers are early adopters of high-end graphics technology. Mass production of gaming consoles and PC-based components in the tens of millions and competition between vendors leads to lower prices and higher performance. Game developers follow suit, often pushing the state of the art, squeezing every ounce of performance out of hardware and software. Gamers are a very demanding bunch, and the market has consistently stepped up to keep them satisfied. It's no surprise that many, if not most, of the current wave of VR hardware and software companies are first targeting the video gaming industry. A majority of the VR apps on the Oculus Store, such as Rift (https://www.oculus.com/experiences/rift/), GearVR (https://www.oculus.com/experiences/gear-vr/), and Google Play for Daydream...

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