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Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects

By : Linowes
3.6 (7)
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Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects

3.6 (7)
By: Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)
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Technical skills that are important to VR

Being a VR developer requires the integration of multiple skills. Yes, you may likely specialize in one or a few areas. But sooner or later you're going to need at least some hands-on experience in a range of areas, as depicted in the following diagram:

Years ago, software development was revolutionized by the web. Web development draws upon a range of engineering and artistic disciplines to make a successful website, including artists, designers, typographers, photographers, and others. With VR, the reach is an order of magnitude greater. VR is multimedia, requiring audio, animation, and 3D design. VR is software engineering, requiring programming, debugging, and platform operations. VR is architecture and modeling, requiring 3D models, level design, and space construction. VR is theater and storytelling, requiring lighting, blocking, and character development. And the list goes on. But do not...

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