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Architectural Visualization in Unreal Engine 5
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To help you better understand what we’ve covered, I will be creating a project as I progress through each chapter. This way, you will see how I apply the steps outlined in this book. It is strongly recommended that you do the same. Choose a small project you have already completed to save time on modeling and be able to focus on the creative aspects. This way, you’ll have a reference for your shots and a quality target to strive for. Ideally, the project should be a small interior scene, not cluttered with too many props and objects. I will be recreating The Cliff House by MacKay-Lyons Sweetapple Architects.
Let’s start our project:
maps
. There are conventions for folders and names. While you can choose your filenames, it’s advisable to follow these conventions. The folder for levels is usually named maps, regardless of how unusual it may seem.An empty level will open. Save it immediately by clicking File | Save Current Level and place it inside the maps
folder you created. Give it an appropriate name; in my case, this is TheCliffHouse
:
Figure 1.10: Saving the new level
Figure 1.11: Changing the default map
Done? Great! We are ready to start building our scene.