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Architectural Visualization in Unreal Engine 5

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
4.7 (13)
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Architectural Visualization in Unreal Engine 5

Architectural Visualization in Unreal Engine 5

4.7 (13)
By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images.
Table of Contents (24 chapters)
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1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Project – creating an interactive lamp

Follow these steps:

  1. Inside the Content Browser area, create a new folder named Blueprints. Right-click inside this folder (or use the aforementioned methods in the first section of this chapter to explore different types of blueprints/blueprint classes) to add a new blueprint class. Choose Actor as the class and name it BP_myFloorLamp. Double-click the blueprint to open it.
  2. Click the plus (+) button in the top-left corner to add components. Type Static Mesh to add a static mesh component. In the static mesh details, choose a floor lamp mesh from your Content Browser area.
  3. Next, add any other components you need, such as a cable or decorations, using static meshes as well. In the Viewport tab, transform these components (move, rotate, or scale) to achieve the desired appearance.
  4. The order of components shown in the list to the left is important; the first element will be the root of our blueprint. You can leave it as...

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