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Architectural Visualization in Unreal Engine 5

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
4.7 (13)
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Architectural Visualization in Unreal Engine 5

Architectural Visualization in Unreal Engine 5

4.7 (13)
By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images.
Table of Contents (24 chapters)
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1
Part 1: Building the Scene
6
Part 2: Illuminating and Materializing the Scene
12
Part 3: Completing the Scene
16
Part 4: Rendering the Scene
Appendix:Substrate Materials

Project – fine-tuning your camera views

Here are the post-process settings I’m using for my project. I initially configured them within my main PPV and then fine-tuned them by copying them into the Post Process section of the cinecamera. This was necessary, especially for adjustments related to color grading and exposure, as they are quite scene-specific:

Figure 14.32: My final Post Process settings

Figure 14.32: My final Post Process settings

As you can see, the settings are relatively straightforward. I primarily used Lens settings to achieve the desired exposure. For Color Grading, I relied on a custom LUT I created in Photoshop and temperature adjustments.

Feel free to examine these settings, but keep in mind that they are optimized for my specific scene and lighting conditions, and designed to achieve the particular look I desired. When adapting them to your project, it’s important to experiment and find the right balance that works for your specific situation.

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