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Blender 3D Incredible Models

Blender 3D Incredible Models

By : Arijan Belec
3.9 (15)
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Blender 3D Incredible Models

Blender 3D Incredible Models

3.9 (15)
By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
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1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

What this book covers

Chapter 1, Introducing Hard Surface Modeling, includes a briefing about the central concept learned in this book.

Chapter 2, Creating Basic Shapes for an FN SCAR, shows the beginning of the first modeling project.

Chapter 3, Adding More Details with Polygon Modeling and Modifiers, shows the second part of the assault rifle project, adding hard-surface details.

Chapter 4, Texturing and Rendering the FN SCAR, shows the third part of the assault rifle project, turning the plain clay model into a rendered image.

Chapter 5, Modeling a Sci-Fi Race Ship, helps us create a medium-poly game-optimized model.

Chapter 6, Texture Painting the Sci-Fi Race Ship, provides us with an introduction to painting custom textures and baking high-poly details into images.

Chapter 7, Modeling the T-72 Tank: Basic Shapes, covers the beginning of the final project by creating the foundation.

Chapter 8, Modeling the T-72 Tank Hull, demonstrates completing the body of the tank.

Chapter 9, Modeling the T-72 Tank Turret, shows how to complete the turret.

Chapter 10, Modeling Tank Tracks, the final modeling chapter of the book, shows how to add tracks to the tank.

Chapter 11, Rigging Tank Tracks, uses constraints to rig the tank tracks for animation.

Chapter 12, Texturing the Tank, uses procedural texturing to finalize the tank.

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