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Blender 3D Incredible Models

Blender 3D Incredible Models

By : Arijan Belec
3.9 (15)
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Blender 3D Incredible Models

Blender 3D Incredible Models

3.9 (15)
By: Arijan Belec

Overview of this book

Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projects— from an assault rifle and an army tank to a sci-fi spaceship model—giving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!
Table of Contents (18 chapters)
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1
Part 1: Introduction to Hard Surface Modeling
3
Part 2: Modeling an Assault Rifle
7
Part 3: Modeling a Sci-Fi Race Ship
10
Part 4: Modeling a T-72 Tank

Chapter 5: Modeling a Sci-Fi Race Ship

In this chapter, we are going to model a medium-poly sci-fi race ship. We will learn how to create a model with a lower level of detail than the FN SCAR, but with enough detail to still make it impressive. The model will be used in Chapter 6, Texture Painting the Sci-Fi Race Ship, to demonstrate techniques that can simulate higher levels of detail.

By the end of this chapter, we will produce a model with a medium level of detail, which makes it suitable for use in games and animation. This is important because highly detailed models will often not work well for such purposes, and they must be replaced with less sophisticated ones.

We will cover the following topics in this chapter:

  • Modeling basic shapes
  • Adding details
  • Modeling armor panels
  • Adding more parts
  • Finishing the model

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