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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

By : Jiadong Chen
4.9 (9)
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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

4.9 (9)
By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
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1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

To get the most out of this book

This book assumes that you have some familiarity with .NET and C#. This book covers basic concepts, advanced topics of the Unity game engine, and also other technologies such as the Microsoft Azure cloud and Azure PlayFab.

You'll also need a Long-Term Support (LTS) version of Unity installed on your computer – 2020 or later is recommended. You can find out how to install Unity on your computer in Chapter 1, Hello Unity. All code examples have been tested with Unity 2020.3.24 on a Windows OS. However, they should work with future version releases too.

You'll also need a Microsoft Azure cloud subscription, and you can apply for a free Azure account at the following link: https://azure.microsoft.com/en-in/free/.

If you wish to download sample projects from our GitHub repository, you will need a Git client; we recommend GitHub Desktop as it is the easiest to use. You can download it at the following link: https://desktop.github.com.

If you are using the Windows OS, you can also consider using Git for Windows. It can be downloaded at the following link: https://git-scm.com/download/win.

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book's GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

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