Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Game Development with Unity for .NET Developers
  • Toc
  • feedback
Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

By : Jiadong Chen
4.9 (9)
close
Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

4.9 (9)
By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
close
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Chapter 8: The Scriptable Render Pipeline in Unity

In the Chapter 7, Understanding the Mathematics of Computer Graphics in Unity, we learned about the mathematics used in computer graphics. This knowledge is general computer graphics knowledge, and all 3D software and game engines use those mathematical concepts. For a game engine, rendering is one of the most important functions. In this chapter, we will specifically explore the rendering functions provided by Unity.

The following key topics will be explored in this chapter:

  • An introduction to the Scriptable Render Pipeline
  • Working with Unity's Universal Render Pipeline
  • The Universal Render Pipeline shaders and materials
  • Increasing performance of the Universal Render Pipeline

By the end of this chapter, you will understand what the Scriptable Render Pipeline is and how to enable the Scriptable Render Pipeline-based Universal Render Pipeline and High Definition Render Pipeline in your project. You...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete