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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

By : Jiadong Chen
4.9 (9)
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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

4.9 (9)
By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
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1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Chapter 7: Understanding the Mathematics of Computer Graphics in Unity

Mathematics is a topic that is often discussed in game development. Although Unity has provided game developers with many helper functions to reduce the complexity of using mathematics in Unity, it is still necessary to have some basic mathematical knowledge about computer graphics, such as coordinate systems, vectors, matrices, and quaternions.

In this chapter, we will explore the following key topics:

  • Getting started with coordinate systems
  • Working with vectors
  • Working with the transformation matrix
  • Working with quaternions

By the end of this chapter, you will have mathematical knowledge of computer graphics and know how to use vectors, matrices, quaternions, and Euler angles in scripts correctly.

Now, let's get started!

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