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Going the Distance with Babylon.js

Going the Distance with Babylon.js

By : Josh Elster
4.3 (12)
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Going the Distance with Babylon.js

Going the Distance with Babylon.js

4.3 (12)
By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
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1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

A Detour into Particle Systems

Particle systems are an area of graphics programming that, like the topic of input processing, can have entire books devoted to covering particle systems from basic theory to concrete implementation. We’re not going to get into that level of detail here, because we’ve got a lot of other things to do in addition to learning about particle systems! Here’s what you need to know about particle systems in general. In a moment, we’ll look at their relationship to Babylon.js and how we can use them for fun and profit.

Think back to the last video game you played. If it was a text-based game, then think of the last game you played that wasn’t text-based. Did the game have explosions? Are there magic fireballs exploding? What about fireworks or campfires? Each of these is an example of where a particle system might be employed by a game developer.

Let’s back up a bit. A particle is a single entity with a discrete...

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