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Going the Distance with Babylon.js

Going the Distance with Babylon.js

By : Josh Elster
4.3 (12)
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Going the Distance with Babylon.js

Going the Distance with Babylon.js

4.3 (12)
By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
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1
Part 1: Building the Application
7
Part 2: Constructing the Game
13
Part 3: Going the Distance

Building the Driving Game

It may not be easy to believe it, but we are officially past the halfway point – while the end is still not in sight, we’ve made so much progress it’s tough to see our starting point. In the previous six chapters, we built out a huge amount of functionality encompassing an almost breathtaking diversity of subjects. The following figure shows where we were before and where we are now:

Figure 8.1 – How it started versus how it’s going. A montage of screenshots showing our progress

From setting up the basic web application to implementing random encounters, a lot has gone into our code base to get to this point, but we’re not stopping or even slowing down any time soon! Making it this far into this book shows admirable persistence and determination – this chapter is where all of that will pay off. One of the more enjoyable aspects of game development is also one of the more obvious ones...

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