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Going the Distance with Babylon.js

Going the Distance with Babylon.js

By : Josh Elster
4.3 (12)
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Going the Distance with Babylon.js

Going the Distance with Babylon.js

4.3 (12)
By: Josh Elster

Overview of this book

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Table of Contents (20 chapters)
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1
Part 1: Building the Application
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Part 2: Constructing the Game
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13
Part 3: Going the Distance
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Index
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Other Books You May Enjoy
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Space-Truckers – the Splash Screen

Nothing gets the attention of an audience better than a splashy entrance, and nobody knew this better than good ol’ William Shakespeare. A glance at the first few pages of any of his plays uncovers a host of different exciting scenes from a street brawl between rival gangs in Romeo and Juliet to an interrupted wedding in A Midsummer Night’s Dream. The Bard knew how to get the attention of his audiences – a notable feat in those times – and just as he shamelessly plundered history and mythology (sometimes both at the same time!) for his stories, we’re going to shamelessly plunder the techniques he used in our work.

The specific inspiration from Mr. S. that we will examine is the idea of engaging the attention of an audience to prepare and prime them for what they’re about to experience. We don’t have a fancy fight scene or a fantasy wedding in the cards for Space-Truckers, but we do have our...

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