Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Widget set nodes

With our Get Time Seconds test, we passed the current game time to a widget, but we found that this wasn't very useful. So what if, for Awesome Game, we had a widget on the HUD that let us know how many of our texture spheres were left?

We've finished with the main menu for now, but we'll be coming back to it. Save and close the My Main Menu Widget. In the main editor window, go to the Content Browser's ThirdPersonBP\Maps folder and double-click on ThirdPersonExampleMap to open it. You will need to double-check to make sure that we still have a few of our spheres in the map. If we do not, then go to the ThirdPersonBP\Blueprints folder and drag a few of our Pickup_MaterialSwitcher blueprints onto our level. For this test, it won't matter what material is on them, but you can change them if you prefer.

Now for our widget. We'll be using...