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Unreal Engine 4 Game Development Quick Start Guide

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
4 (6)
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Unreal Engine 4 Game Development Quick Start Guide

Unreal Engine 4 Game Development Quick Start Guide

4 (6)
By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)
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Time for action

Our awesome game has been sitting there not getting awesome, so let's start expanding it with some Blueprints of our own.

The first thing we will do is add a sprint button for our character. This will cover a lot of the things we've discussed in this chapter, as well as the previous one:

  1. Go back to the main editor window.
  2. Go to Edit | Project Settings, and scroll down to the Engine section.
  3. Click on the Input subsection.
  4. Press the plus sign next to Action Mappings and name the new one Sprint.
  1. Assign it a key of Left Shift:
  1. Close the Project Settings page and go back to out ThirdPersonCharacter's main blueprint window and the Event Graph tab.
  2. Right-click and type Sprint. Our custom input event will show up as an option:
  1. Now, go to the Components tab on the left and drag the Character Movement component out into the main window to create a...

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