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Unity 5  Game Optimization

Unity 5 Game Optimization

By : Dickinson
4.3 (7)
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Unity 5  Game Optimization

Unity 5 Game Optimization

4.3 (7)
By: Dickinson

Overview of this book

Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come. Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets. Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development.
Table of Contents (10 chapters)
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9
Index

Chapter 7. Masterful Memory Management

Using memory properly within the Unity Engine requires a good amount of understanding of the underlying Unity Engine and Mono Framework. This can be a bit of an intimidating place for some developers, since many picked Unity as their solution primarily to avoid the kind of low-level grunt work that comes from engine development and memory management. They would prefer instead to focus on higher-level concerns related to gameplay implementation, level design, and art asset management.

Many games of limited scope can get away with focusing on such higher-level concerns, at the cost of wasted resources, and may never run into any problems related to memory. This is all well and good until the day it becomes a problem. At this point, their neglect in understanding the important components of the engine leads to a scramble to find solutions that can be difficult to understand and implement without proper knowledge to back it up.

Therefore, understanding...

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