
Unity 5 Game Optimization
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Lighting and Shadowing can affect all parts of the graphics pipeline, and so they will be treated separately. This is perhaps one of the most important parts of game art and design to get right. Good Lighting and Shadowing can turn a mundane scene into something spectacular as there is something magical about professional coloring that makes it visually appealing. Even the low-poly art style (think Monument Valley) relies heavily on a good lighting and shadowing profile in order to allow the player to distinguish one object from another. But, this isn't an art book, so we will focus on the performance characteristics of various Lighting and Shadowing features.
Unity offers two styles of dynamic light rendering, as well as baked lighting effects through lightmaps. It also provides multiple ways of generating shadows with varying levels of complexity and runtime processing cost. Between the two, there are a lot of options to explore, and a lot of things that can trip...
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