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Unity 5 Game Optimization
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Unity's ability to deploy to mobile devices has contributed greatly to its popularity among hobbyist, small, and mid-size development teams. As such, it would be prudent to cover some approaches that are more beneficial for mobile platforms than for desktop and other devices.
Note that any, and all, of the following approaches may become obsolete soon, if they aren't already. The mobile device market is moving blazingly fast, and the following techniques as they apply to mobile devices merely reflect conventional wisdom from the last half decade. We should occasionally test the assumptions behind these approaches from time-to-time to see whether the limitations of mobile devices still fit the mobile marketplace.
Mobile applications are more often bottlenecked on Draw Calls than on fill rate. Not that fill rate concerns should be ignored (nothing should, ever!), but this makes it almost necessary for any mobile application of reasonable quality...
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