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Hands-On Neural Networks with Keras

Hands-On Neural Networks with Keras

By : Purkait
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Hands-On Neural Networks with Keras

Hands-On Neural Networks with Keras

By: Purkait

Overview of this book

Neural networks are used to solve a wide range of problems in different areas of AI and deep learning. Hands-On Neural Networks with Keras will start with teaching you about the core concepts of neural networks. You will delve into combining different neural network models and work with real-world use cases, including computer vision, natural language understanding, synthetic data generation, and many more. Moving on, you will become well versed with convolutional neural networks (CNNs), recurrent neural networks (RNNs), long short-term memory (LSTM) networks, autoencoders, and generative adversarial networks (GANs) using real-world training datasets. We will examine how to use CNNs for image recognition, how to use reinforcement learning agents, and many more. We will dive into the specific architectures of various networks and then implement each of them in a hands-on manner using industry-grade frameworks. By the end of this book, you will be highly familiar with all prominent deep learning models and frameworks, and the options you have when applying deep learning to real-world scenarios and embedding artificial intelligence as the core fabric of your organization.
Table of Contents (16 chapters)
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1
Section 1: Fundamentals of Neural Networks
5
Section 2: Advanced Neural Network Architectures
10
Section 3: Hybrid Model Architecture
13
Section 4: Road Ahead

Using the Bellman equation

The Bellman equation, which was proposed by American mathematician Richard Bellman, is one of the main workhorse equations powering the chariot of deep Q-learning. It essentially allows us to solve the Markov decision process we formalized earlier. Intuitively, the Bellman equation makes one simple assumption. It states that the maximum future reward for a given action, performed at a state, is the immediate reward plus the maximum future reward for the next state. To draw a parallel to the marshmallow experiments, the maximum possible reward of two marshmallows is attained by the agents through the act of abstaining at the first time step (with a reward of 0 marshmallows) and then collecting (with a reward of two marshmallows) at the second time step.

In other words, given any state-action pair, the quality (Q) of performing an action (a) at the given...

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