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TensorFlow Reinforcement Learning Quick Start Guide

TensorFlow Reinforcement Learning Quick Start Guide

By : Balakrishnan
5 (2)
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TensorFlow Reinforcement Learning Quick Start Guide

TensorFlow Reinforcement Learning Quick Start Guide

5 (2)
By: Balakrishnan

Overview of this book

Advances in reinforcement learning algorithms have made it possible to use them for optimal control in several different industrial applications. With this book, you will apply Reinforcement Learning to a range of problems, from computer games to autonomous driving. The book starts by introducing you to essential Reinforcement Learning concepts such as agents, environments, rewards, and advantage functions. You will also master the distinctions between on-policy and off-policy algorithms, as well as model-free and model-based algorithms. You will also learn about several Reinforcement Learning algorithms, such as SARSA, Deep Q-Networks (DQN), Deep Deterministic Policy Gradients (DDPG), Asynchronous Advantage Actor-Critic (A3C), Trust Region Policy Optimization (TRPO), and Proximal Policy Optimization (PPO). The book will also show you how to code these algorithms in TensorFlow and Python and apply them to solve computer games from OpenAI Gym. Finally, you will also learn how to train a car to drive autonomously in the Torcs racing car simulator. By the end of the book, you will be able to design, build, train, and evaluate feed-forward neural networks and convolutional neural networks. You will also have mastered coding state-of-the-art algorithms and also training agents for various control problems.
Table of Contents (11 chapters)
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Summary

In this chapter, we introduced the A3C algorithm, which is an on-policy algorithm that's applicable to both discrete and continuous action problems. You saw how three different loss terms are combined into one and optimized. Python's threading library is useful for running multiple threads, with a copy of the policy network in each thread. These different workers compute the policy gradients and pass them on to the master to update the neural network parameters. We applied A3C to train agents for the CartPole and the LunarLander problems, and the agents learned them very well. A3C is a very robust algorithm and does not require a replay buffer, although it does require a local buffer for collecting a small number of experiences, after which it is used to update the networks. Lastly, a synchronous version of the algorithm, called A2C, was also introduced.

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