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Hands-On Intelligent Agents with OpenAI Gym

Hands-On Intelligent Agents with OpenAI Gym

By : Palanisamy
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Hands-On Intelligent Agents with OpenAI Gym

Hands-On Intelligent Agents with OpenAI Gym

2 (3)
By: Palanisamy

Overview of this book

Many real-world problems can be broken down into tasks that require a series of decisions to be made or actions to be taken. The ability to solve such tasks without a machine being programmed requires a machine to be artificially intelligent and capable of learning to adapt. This book is an easy-to-follow guide to implementing learning algorithms for machine software agents in order to solve discrete or continuous sequential decision making and control tasks. Hands-On Intelligent Agents with OpenAI Gym takes you through the process of building intelligent agent algorithms using deep reinforcement learning starting from the implementation of the building blocks for configuring, training, logging, visualizing, testing, and monitoring the agent. You will walk through the process of building intelligent agents from scratch to perform a variety of tasks. In the closing chapters, the book provides an overview of the latest learning environments and learning algorithms, along with pointers to more resources that will help you take your deep reinforcement learning skills to the next level.
Table of Contents (12 chapters)
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Summary

In this chapter, we went through a custom Gym environment implementation step-by-step, starting with a template that laid out the bare-bones structure of an OpenAI Gym environment that provided all of the necessary interfaces to the agents. We also looked at how to register a custom environment implementation in the Gym registry so that we can use the familiar gym.make(ENV_NAME) command to create an instance of an existing environment. We then looked at how to create a Gym-compatible environment implementation for the UnrealEngine based on the open-source driving simulator, CARLA. We then quickly walked through the steps required to install and run CARLA and then started implementing the CarlaEnv class piece-by-piece, carefully covering all the important details involved in implementing custom environments compatible with OpenAI Gym.

In the next chapter, we will build...

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