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Hands-On Intelligent Agents with OpenAI Gym

Hands-On Intelligent Agents with OpenAI Gym

By : Palanisamy
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Hands-On Intelligent Agents with OpenAI Gym

Hands-On Intelligent Agents with OpenAI Gym

2 (3)
By: Palanisamy

Overview of this book

Many real-world problems can be broken down into tasks that require a series of decisions to be made or actions to be taken. The ability to solve such tasks without a machine being programmed requires a machine to be artificially intelligent and capable of learning to adapt. This book is an easy-to-follow guide to implementing learning algorithms for machine software agents in order to solve discrete or continuous sequential decision making and control tasks. Hands-On Intelligent Agents with OpenAI Gym takes you through the process of building intelligent agent algorithms using deep reinforcement learning starting from the implementation of the building blocks for configuring, training, logging, visualizing, testing, and monitoring the agent. You will walk through the process of building intelligent agents from scratch to perform a variety of tasks. In the closing chapters, the book provides an overview of the latest learning environments and learning algorithms, along with pointers to more resources that will help you take your deep reinforcement learning skills to the next level.
Table of Contents (12 chapters)
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Improving the Q-learning agent

In the last chapter, we revisited the Q-learning algorithm and implemented the Q_Learner class. For the Mountain car environment, we used a multi-dimensional array of shape 51x51x3 to represent the action-value function,. Note that we had discretized the state space to a fixed number of bins given by the NUM_DISCRETE_BINS configuration parameter (we used 50) . We essentially quantized or approximated the observation with a low-dimensional, discrete representation to reduce the number of possible elements in the n-dimensional array. With such a discretization of the observation/state space, we restricted the possible location of the car to a fixed set of 50 locations and the possible velocity of the car to a fixed set of 50 values. Any other location or velocity value would be approximated to one of those fixed set of values. Therefore, it is possible...

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