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Hands-On Computer Vision with TensorFlow 2

Hands-On Computer Vision with TensorFlow 2

By : Benjamin Planche, Eliot Andres
3.3 (12)
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Hands-On Computer Vision with TensorFlow 2

Hands-On Computer Vision with TensorFlow 2

3.3 (12)
By: Benjamin Planche, Eliot Andres

Overview of this book

Computer vision solutions are becoming increasingly common, making their way into fields such as health, automobile, social media, and robotics. This book will help you explore TensorFlow 2, the brand new version of Google's open source framework for machine learning. You will understand how to benefit from using convolutional neural networks (CNNs) for visual tasks. Hands-On Computer Vision with TensorFlow 2 starts with the fundamentals of computer vision and deep learning, teaching you how to build a neural network from scratch. You will discover the features that have made TensorFlow the most widely used AI library, along with its intuitive Keras interface. You'll then move on to building, training, and deploying CNNs efficiently. Complete with concrete code examples, the book demonstrates how to classify images with modern solutions, such as Inception and ResNet, and extract specific content using You Only Look Once (YOLO), Mask R-CNN, and U-Net. You will also build generative adversarial networks (GANs) and variational autoencoders (VAEs) to create and edit images, and long short-term memory networks (LSTMs) to analyze videos. In the process, you will acquire advanced insights into transfer learning, data augmentation, domain adaptation, and mobile and web deployment, among other key concepts. By the end of the book, you will have both the theoretical understanding and practical skills to solve advanced computer vision problems with TensorFlow 2.0.
Table of Contents (16 chapters)
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1
Section 1: TensorFlow 2 and Deep Learning Applied to Computer Vision
2
Computer Vision and Neural Networks
5
Section 2: State-of-the-Art Solutions for Classic Recognition Problems
6
Influential Classification Tools
9
Section 3: Advanced Concepts and New Frontiers of Computer Vision
10
Training on Complex and Scarce Datasets
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Problem – realism gap

Though rendering synthetic images has enabled a variety of computer vision applications, it is, however, not the perfect remedy for data scarcity (or at least not yet). While computer graphics frameworks can nowadays render hyper-realistic images, they need detailed 3D models for that (with precise surfaces and high-quality texture information). Gathering the data to build such models is as expensive as—if not more than—directly building a dataset of real images for the target objects.

Because 3D models sometimes have simplified geometries or lack texture-related information, realistic synthetic datasets are not that common. This realism gap between the rendered training data and the real target images harms the performance of the models. The visual cues they have learned to rely on while training on synthetic data may not appear in real images (which may have differently saturated colors, more complex textures or surfaces, and so on).

Even when...
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