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OpenCV 3 Blueprints

OpenCV 3 Blueprints

By : Joseph Howse, Puttemans, Sinha
4.3 (12)
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OpenCV 3 Blueprints

OpenCV 3 Blueprints

4.3 (12)
By: Joseph Howse, Puttemans, Sinha

Overview of this book

Computer vision is becoming accessible to a large audience of software developers who can leverage mature libraries such as OpenCV. However, as they move beyond their first experiments in computer vision, developers may struggle to ensure that their solutions are sufficiently well optimized, well trained, robust, and adaptive in real-world conditions. With sufficient knowledge of OpenCV, these developers will have enough confidence to go about creating projects in the field of computer vision. This book will help you tackle increasingly challenging computer vision problems that you may face in your careers. It makes use of OpenCV 3 to work around some interesting projects. Inside these pages, you will find practical and innovative approaches that are battle-tested in the authors’ industry experience and research. Each chapter covers the theory and practice of multiple complementary approaches so that you will be able to choose wisely in your future projects. You will also gain insights into the architecture and algorithms that underpin OpenCV’s functionality. We begin by taking a critical look at inputs in order to decide which kinds of light, cameras, lenses, and image formats are best suited to a given purpose. We proceed to consider the finer aspects of computational photography as we build an automated camera to assist nature photographers. You will gain a deep understanding of some of the most widely applicable and reliable techniques in object detection, feature selection, tracking, and even biometric recognition. We will also build Android projects in which we explore the complexities of camera motion: first in panoramic image stitching and then in video stabilization. By the end of the book, you will have a much richer understanding of imaging, motion, machine learning, and the architecture of computer vision libraries and applications!
Table of Contents (9 chapters)
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8
Index

Project overview


Let's take a moment to understand how the code in this chapter is organized. We have two moving pieces. One is the mobile application and the second is the video stabilizer.

The mobile app only records video and stores the gyroscope signals during the video. It dumps this data into two files: a .mp4 and a .csv file. These two files are the input for the next step. There is no computation on the mobile device. In this chapter, we'll use Android as our platform. Moving to any other platform should be fairly easy—we are doing only basic tasks that any platform should support.

The video stabilizer runs on a desktop. This is to help you figure out what's happening in the stabilization algorithm much more easily. Debugging, stepping through code and viewing images on a mobile device is relatively slower than iterating on a desktop. We have some really good scientific modules available for free (from the Python community. In this project, we will use Scipy, Numpy, and Matplotlib...

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