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OpenCV 3 Blueprints

OpenCV 3 Blueprints

By : Joseph Howse, Puttemans, Sinha
4.3 (12)
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OpenCV 3 Blueprints

OpenCV 3 Blueprints

4.3 (12)
By: Joseph Howse, Puttemans, Sinha

Overview of this book

Computer vision is becoming accessible to a large audience of software developers who can leverage mature libraries such as OpenCV. However, as they move beyond their first experiments in computer vision, developers may struggle to ensure that their solutions are sufficiently well optimized, well trained, robust, and adaptive in real-world conditions. With sufficient knowledge of OpenCV, these developers will have enough confidence to go about creating projects in the field of computer vision. This book will help you tackle increasingly challenging computer vision problems that you may face in your careers. It makes use of OpenCV 3 to work around some interesting projects. Inside these pages, you will find practical and innovative approaches that are battle-tested in the authors’ industry experience and research. Each chapter covers the theory and practice of multiple complementary approaches so that you will be able to choose wisely in your future projects. You will also gain insights into the architecture and algorithms that underpin OpenCV’s functionality. We begin by taking a critical look at inputs in order to decide which kinds of light, cameras, lenses, and image formats are best suited to a given purpose. We proceed to consider the finer aspects of computational photography as we build an automated camera to assist nature photographers. You will gain a deep understanding of some of the most widely applicable and reliable techniques in object detection, feature selection, tracking, and even biometric recognition. We will also build Android projects in which we explore the complexities of camera motion: first in panoramic image stitching and then in video stabilization. By the end of the book, you will have a much richer understanding of imaging, motion, machine learning, and the architecture of computer vision libraries and applications!
Table of Contents (9 chapters)
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8
Index

The math


Before we jump into the code, let's take an overview of the algorithm. There are four key components.

  • The first is the pinhole camera model. We try and approximate real world positions to pixels using this matrix.

  • The second is the camera motion estimate. We need to use data from the gyroscope to figure out the orientation of the phone at any given moment.

  • The third is the rolling shutter computation. We need to specify the direction of the rolling shutter and estimate the duration of the rolling shutter.

  • The fourth is the image warping expression. Using all the information from the previous calculations, we need to generate a new image so that it becomes stable.

The camera model

We use the standard pinhole camera model. This model is used in several algorithms and is a good approximation of an actual camera.

There are three unknowns. The o variables indicate the origin of the camera axis in the image plane (these can be assumed to be 0). The two 1s in the matrix indicate the aspect ratio...

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