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Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization

Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization

By : Kaiwan N. Billimoria
4.5 (6)
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Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization

Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization

4.5 (6)
By: Kaiwan N. Billimoria

Overview of this book

Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization is an ideal companion guide to the Linux Kernel Programming book. This book provides a comprehensive introduction for those new to Linux device driver development and will have you up and running with writing misc class character device driver code (on the 5.4 LTS Linux kernel) in next to no time. You'll begin by learning how to write a simple and complete misc class character driver before interfacing your driver with user-mode processes via procfs, sysfs, debugfs, netlink sockets, and ioctl. You'll then find out how to work with hardware I/O memory. The book covers working with hardware interrupts in depth and helps you understand interrupt request (IRQ) allocation, threaded IRQ handlers, tasklets, and softirqs. You'll also explore the practical usage of useful kernel mechanisms, setting up delays, timers, kernel threads, and workqueues. Finally, you'll discover how to deal with the complexity of kernel synchronization with locking technologies (mutexes, spinlocks, and atomic/refcount operators), including more advanced topics such as cache effects, a primer on lock-free techniques, deadlock avoidance (with lockdep), and kernel lock debugging techniques. By the end of this Linux kernel book, you'll have learned the fundamentals of writing Linux character device driver code for real-world projects and products.
Table of Contents (11 chapters)
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1
Section 1: Character Device Driver Basics
3
User-Kernel Communication Pathways
5
Handling Hardware Interrupts
6
Working with Kernel Timers, Threads, and Workqueues
7
Section 2: Delving Deeper

Concepts the lock

We require synchronization because of the fact that, without any intervention, threads can concurrently execute critical sections where shared writeable data (shared state) is being worked upon. To defeat concurrency, we need to get rid of parallelism, and we need to serialize code that's within the critical section the place where the shared data is being worked upon (for reading and/or writing).

To force a code path to become serialized, a common technique is to use a lock. Essentially, a lock works by guaranteeing that precisely one thread of execution can "take" or own the lock at any given point in time. Thus, using a lock to protect a critical section in your code will give you what we're after  running the critical section's code exclusively (and perhaps atomically; more on this to come):

Figure 6.3 – A conceptual diagram showing how a critical section code...

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