
Adobe Animate 2022 for Creative Professionals
By :

Adobe Animate 2022 for Creative Professionals
By:
Overview of this book
Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.
We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs.
By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
Preface
Section 1 – Getting up to Speed
Chapter 1: A Brief Introduction to Adobe Animate
Chapter 2: Exploring Platform-Specific Considerations
Chapter 3: Settling into the User Interface
Chapter 4: Publishing and Exporting Creative Content
Section 2 – Animating with Diverse Techniques
Chapter 5: Creating and Manipulating Media Content
Chapter 6: Interactive Motion Graphics for the Web
Chapter 7: Character Design through Layer Parenting
Chapter 8: Animating Poses with IK Armatures
Chapter 9: Manipulating Warped Objects through Advanced Rigging
Chapter 10: Working with the Camera and Layer Depth
Section 3 – Exploring Additional Platforms
Chapter 11: Developing Web-Based Games
Chapter 12: Producing Virtual Reality Content for WebGL
Chapter 13: Building Apps for Desktop and Mobile
Chapter 14: Extending Adobe Animate
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