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Adobe Animate 2022 for Creative Professionals

Adobe Animate 2022 for Creative Professionals

By : Joseph Labrecque
4.8 (8)
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Adobe Animate 2022 for Creative Professionals

Adobe Animate 2022 for Creative Professionals

4.8 (8)
By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
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1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Summary

In this chapter, we wrote an entire application from scratch using Adobe AIR! We first downloaded and installed an AIR SDK within Animate and then created a new document with that SDK and configured it for desktop usage. Following this, we built the application interface with the use of button symbols and special premade Movie Clip packages called components. Next, we created a new ActionScript class and wrote all of our application code to develop a fully functioning application. Finally, we had a look at how to convert our desktop project for use on mobile devices using the same AIR technologies.

The final chapter of this book is next, in which we'll explore a number of neat ways of extending Adobe Animate yourself or through the work of others.

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