
Adobe Animate 2022 for Creative Professionals
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As we've seen, a lot of asset gathering and preparation has gone into our game already. The concepts that are involved in preparing these assets are tasks you are already familiar with after reading the previous chapters, and the pre-arranged content serves as a jump-start and foundation for actually building the game.
So, what else needs to be done? Elements such as layers to hold identifying labels and code must be created. Space for user interface elements such as dynamic text to relay information to the user during play should be included as well. Finally, clickable elements to start the game from the Start Screen area or restart it from the End Screen area should be added. Additionally, we need to make the various items within our library addressable through code.
We will accomplish all of this as we work through this section!
When developing a game, we need to be able to switch between certain...