Similar to the Bezier Curve in Chapter 3, Converting a Bezier Curve to a Properly Sized 3D Mesh, we want to convert our 2D text object into a mesh and make it 3D. Like most things in Blender, there are multiple ways to approach this.

Blender 3D Printing by Example
By :

Blender 3D Printing by Example
By:
Overview of this book
Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality.
This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects.
The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design.
You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Table of Contents (16 chapters)
Preface
Thinking about Design Requirements
Using a Background Image and Bezier Curves
Converting a Bezier Curve to a Properly Sized 3D Mesh
Flattening a Torus and Boolean Union
Building a Base with Standard Meshes and a Mirror
Cutting Half Circle Holes and Modifier Management
Customizing with Text
Using Empties to Model the Base of the House
Mesh Modeling and Positioning the Details
Making Textures with the Array Modifier and Scalable Vector Graphics
Applying Textures with Boolean Intersection
Making Organic Shapes with the Subdivision Surface Modifier
Trial and Error – Topology Edits
Coloring Models with Materials and UV Maps
Troubleshooting and Repairing Models
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