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Blender 3D Printing by Example

Blender 3D Printing by Example

By : Somma
4.3 (15)
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Blender 3D Printing by Example

Blender 3D Printing by Example

4.3 (15)
By: Somma

Overview of this book

Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Table of Contents (16 chapters)
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Importing a Scalable Vector Graphics file for stonework

You don't necessarily have to recreate the wheel and model your texture templates from scratch. As you have seen with the reference images, Blender has the ability to import external files to help further your work. Another helpful file format is SVG files. Rather than using pixels, vector files build their images out of shapes and paths, allowing them to change sizes without pixelation or deforming like straight image files would. The path nature of SVG files translate well to Bezier curves.

If I were to model the stonework from scratch, I would likely start with a series of Bezier curves, like we did in Chapter 2, Using a Background Image and Bezier Curves, and use them to trace out the individual stones. However, if I make or find an SVG file of a pattern I like, I can import that into Blender rather than modeling...

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