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The TypeScript Workshop

The TypeScript Workshop

By : Ben Grynhaus , Jordan Hudgens , Rayon Hunte , Matt Morgan , Wekoslav Stefanovski
4.7 (19)
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The TypeScript Workshop

The TypeScript Workshop

4.7 (19)
By: Ben Grynhaus , Jordan Hudgens , Rayon Hunte , Matt Morgan , Wekoslav Stefanovski

Overview of this book

By learning TypeScript, you can start writing cleaner, more readable code that’s easier to understand and less likely to contain bugs. What’s not to like? It’s certainly an appealing prospect, but learning a new language can be challenging, and it’s not always easy to know where to begin. This book is the perfect place to start. It provides the ideal platform for JavaScript programmers to practice writing eloquent, productive TypeScript code. Unlike many theory-heavy books, The TypeScript Workshop balances clear explanations with opportunities for hands-on practice. You’ll quickly be up and running building functional websites, without having to wade through pages and pages of history and dull, dry fluff. Guided exercises clearly demonstrate how key concepts are used in the real world, and each chapter is rounded off with an activity that challenges you to apply your new knowledge in the context of a realistic scenario. Whether you’re a hobbyist eager to get cracking on your next project, or a professional developer looking to unlock your next promotion, pick up a copy and make a start! Whatever your motivation, by the end of this book, you’ll have the confidence and understanding to make it happen with TypeScript.
Table of Contents (16 chapters)
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Preface

Introduction

Object-Oriented Programming (OOP) has been around since the 1960s and many popular programming languages utilize it, including Java, Ruby, and Python. Prior to OOP, developers typically followed the procedural programming style. Languages that utilize procedural programming processes run from the top of the code file to the bottom. Eventually, developers started wanting to wrap entire processes and data so that they could be called from different parts of a program at different times. And that's how OOP was born.

From a high-level perspective, OOP allows programs to wrap data and behavior together to create complete systems. So, instead of programs running code from top to bottom, as with procedural programs, OOP programs allow you to create code blueprints and establish rules for how a program will run, and then you can call those blueprints from other parts of an application.

Don't worry if that doesn't make sense quite yet – we're going...

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