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Advanced C++ Programming Cookbook

Advanced C++ Programming Cookbook

By : Quinn
3.4 (5)
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Advanced C++ Programming Cookbook

Advanced C++ Programming Cookbook

3.4 (5)
By: Quinn

Overview of this book

If you think you've mastered C++ and know everything it takes to write robust applications, you'll be in for a surprise. With this book, you'll gain comprehensive insights into C++, covering exclusive tips and interesting techniques to enhance your app development process. You'll kick off with the basic principles of library design and development, which will help you understand how to write reusable and maintainable code. You'll then discover the importance of exception safety, and how you can avoid unexpected errors or bugs in your code. The book will take you through the modern elements of C++, such as move semantics, type deductions, and coroutines. As you advance, you'll delve into template programming - the standard tool for most library developers looking to achieve high code reusability. You'll explore the STL and learn how to avoid common pitfalls while implementing templates. Later, you'll learn about the problems of multithreaded programming such as data races, deadlocks, and thread starvation. You'll also learn high-performance programming by using benchmarking tools and libraries. Finally, you'll discover advanced techniques for debugging and testing to ensure code reliability. By the end of this book, you'll have become an expert at C++ programming and will have gained the skills to solve complex development problems with ease.
Table of Contents (15 chapters)
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Exploring objects that cannot be moved or copied

In this recipe, we will learn about how to create an object that we cannot move or copy and why you might want to create such a class. Copying a class requires the ability to copy the contents of a class, which in some cases, could be impossible (for example, making a copy of a memory pool is not simple). Moving a class assumes that the class is allowed to exist in a potentially invalid state (for example, std::unique_ptr, when moved, takes on a nullptr value, which is invalid). Such cases may also be undesirable (you now have to check for validity). A non-movable class that we cannot copy can overcome these types of issues.

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