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Learn Java with Projects

Learn Java with Projects

By : Dr. Seán Kennedy, Maaike van Putten
4.9 (51)
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Learn Java with Projects

Learn Java with Projects

4.9 (51)
By: Dr. Seán Kennedy, Maaike van Putten

Overview of this book

Learn Java with Projects bridges the gap between introductory Java guides and verbose, theoretical references. This book is crafted to build a strong foundation in Java programming, starting from the Java environment itself. It goes far beyond a superficial review of the topics; it demonstrates, with practical examples, why these fundamentals are crucial for developing a deep understanding of the language. You'll not only learn about classes and objects but also see how these concepts are used in practical scenarios, enhancing your ability to write clean, efficient code. The engaging projects throughout the book provide real-world applications of complex topics, ensuring you can connect theoretical knowledge with practical skills. What makes this book stand out is the expertise of its authors. Seán, a seasoned university lecturer with over 20 years of experience, brings academic rigor and real-world insights, thanks to his work with a prestigious software company. Maaike, a passionate software developer and award-winning trainer, brings hands-on experience and a love for teaching. By the end of this book, you'll not only understand Java's core concepts and the critical advanced ones, but also gain practical experience through projects that mimic real-life challenges.
Table of Contents (22 chapters)
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1
Part 1: Java Fundamentals
9
Part 2: Object-Oriented Programming
15
Part 3: Advanced Topics

Project – dinosaur profile generator

As part of your responsibilities in Mesozoic Eden, you are tasked with creating an extensive database of all the dinosaurs living in the park. For now, you only need to complete the first step: a profile generator. These profiles will not only help in keeping track of our prehistoric residents but also provide essential data for scientific study, healthcare, diet management, and visitor engagement.

In this project, we will focus on developing a program that can model an individual dinosaur’s profile.

The profile should include the following characteristics:

  • Name
  • Age
  • Species
  • Diet (carnivore or herbivore)
  • Weight

Each characteristic should be stored as a variable within the program. Here’s your chance to get creative and think about the kind of dinosaur you want to describe. Is it a towering T-Rex or a friendly Stegosaurus? Maybe it’s a swift, scary Velociraptor or a mighty Triceratops...

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