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Clean Code with C#

Clean Code with C#

By : Jason Alls
4.5 (2)
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Clean Code with C#

Clean Code with C#

4.5 (2)
By: Jason Alls

Overview of this book

Traditionally associated with Windows desktop applications and game development, C# has expanded into web, cloud, and mobile development. However, despite its extensive coding features, professionals often encounter issues with efficiency, scalability, and maintainability due to poor code. Clean Code in C# guides you in identifying and resolving these problems using coding best practices. This book starts by comparing good and bad code to emphasize the importance of coding standards, principles, and methodologies. It then covers code reviews, unit testing, and test-driven development, and addresses cross-cutting concerns. As you advance through the chapters, you’ll discover programming best practices for objects, data structures, exception handling, and other aspects of writing C# computer programs. You’ll also explore API design and code quality enhancement tools, while studying examples of poor coding practices to understand what to avoid. By the end of this clean code book, you’ll have the developed the skills needed to apply industry-approved coding practices to write clean, readable, extendable, and maintainable C# code.
Table of Contents (18 chapters)
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Summary

In this chapter, we learned about organizing our namespaces in folders and packages, and how good organization can help to prevent namespace classes. We then moved on to classes and responsibilities and looked at why classes should only have one responsibility. We also looked at cohesion and coupling and why it is important to have high cohesion and low coupling.

Good documentation requires public members to be correctly commented on in documentation tools, and we saw how to do this using XML comments. The importance of why you should design for change was also discussed with basic examples of DI and IoC.

The Law of Demeter showed you how to not talk to strangers but only immediate friends, and how to avoid chaining. Finally, we looked at objects and data structures, what they should hide, and what they should make public.

In the next chapter, we will briefly cover functional programming in C# and how to write clean methods that are small. We will also learn how to...

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