Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Debunking C++ Myths
  • Table Of Contents Toc
  • Feedback & Rating feedback
Debunking C++ Myths

Debunking C++ Myths

By : Alexandru Bolboacă, Ferenc-Lajos Deák
close
close
Debunking C++ Myths

Debunking C++ Myths

By: Alexandru Bolboacă, Ferenc-Lajos Deák

Overview of this book

Think you know C++? Think again. For decades, C++ has been clouded by myths and misunderstandings—from its early design decisions to misconceptions that still linger today. Claims like "C++ is too hard to learn" or "C++ is obsolete" are often rooted in some truth, but they are outdated and fail to capture the language’s ongoing evolution and modern capabilities. Written by industry veterans with over 40 years of combined experience, this book uncovers the myths, exploring their origins and relevance in the context of today’s C++ landscape. It equips you with a deeper understanding of advanced features and best practices to elevate your projects. Each chapter tackles a specific misconception, shedding light on C++'s modern features, such as smart pointers, lambdas, and concurrency. You’ll learn practical strategies to navigate common challenges like code portability and compiler compatibility, as well as how to incorporate modern best practices into your C++ codebase to optimize performance and future-proof your projects. By the end of this book, you’ll have a comprehensive understanding of C++'s evolution, equipping you to make informed decisions and harness its powerful features to enhance your skills, coding practices, and projects.
Table of Contents (15 chapters)
close
close

Defining parallelism and concurrency

My first computer was an HC-90, a ZX-80 clone built in Romania. I owned two versions: the first required a cassette player to load programs. Despite this inconvenience, it had a big advantage over its main competitor at the time, the CHIP computer, yet another ZX-80 clone built in Romania. You see, the CHIP computer required a cassette to load into its OS, while the HC-90 had enough EPROM memory to boot directly into a BASIC interpreter. The second version I owned was much better: it had a 5-inch floppy disk reader, which meant that you could load programs much faster.

In both versions, the BASIC interpreter was your interface with the computer, and since not many programs were available other than games, I spent some of my time in high school writing BASIC programs and playing games. Eventually, I realized that I wanted more than BASIC. I played a bit with graphics and sound, but the problem was that everything was very slow. This made me learn...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY