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Debunking C++ Myths

Debunking C++ Myths

By : Alexandru Bolboacă, Ferenc-Lajos Deák
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Debunking C++ Myths

Debunking C++ Myths

By: Alexandru Bolboacă, Ferenc-Lajos Deák

Overview of this book

Think you know C++? Think again. For decades, C++ has been clouded by myths and misunderstandings—from its early design decisions to misconceptions that still linger today. Claims like "C++ is too hard to learn" or "C++ is obsolete" are often rooted in some truth, but they are outdated and fail to capture the language’s ongoing evolution and modern capabilities. Written by industry veterans with over 40 years of combined experience, this book uncovers the myths, exploring their origins and relevance in the context of today’s C++ landscape. It equips you with a deeper understanding of advanced features and best practices to elevate your projects. Each chapter tackles a specific misconception, shedding light on C++'s modern features, such as smart pointers, lambdas, and concurrency. You’ll learn practical strategies to navigate common challenges like code portability and compiler compatibility, as well as how to incorporate modern best practices into your C++ codebase to optimize performance and future-proof your projects. By the end of this book, you’ll have a comprehensive understanding of C++'s evolution, equipping you to make informed decisions and harness its powerful features to enhance your skills, coding practices, and projects.
Table of Contents (15 chapters)
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Microsoft’s tiny, squishy C++

That’s enough staring backward for now. Let’s look, for a moment, in a different direction and consider a compiler that once was the king of C++, but with time, its shine faded. OpenWatcom is an open source integrated development environment and suite of compilers for C and C++ (and Fortran too, but that language is not in focus in this book), originally developed by Watcom International Corporation and released as open source by Sybase in 2003.

It supports multiple operating systems, including DOS, Windows, OS/2, and also Linux, and is the de-facto compiler for programmers who have an interest in creating fun, free-time projects for retro platforms.

Not necessarily for the money, but instead for that joyful feeling of sweet nostalgia shivering through one’s spine when they are in front of an 80x25 screen. Maybe that’s the reason most senior programmers today use a grid of VI editors running in a terminal tiled...

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