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Debunking C++ Myths

Debunking C++ Myths

By : Alexandru Bolboacă, Ferenc-Lajos Deák
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Debunking C++ Myths

Debunking C++ Myths

By: Alexandru Bolboacă, Ferenc-Lajos Deák

Overview of this book

Think you know C++? Think again. For decades, C++ has been clouded by myths and misunderstandings—from its early design decisions to misconceptions that still linger today. Claims like "C++ is too hard to learn" or "C++ is obsolete" are often rooted in some truth, but they are outdated and fail to capture the language’s ongoing evolution and modern capabilities. Written by industry veterans with over 40 years of combined experience, this book uncovers the myths, exploring their origins and relevance in the context of today’s C++ landscape. It equips you with a deeper understanding of advanced features and best practices to elevate your projects. Each chapter tackles a specific misconception, shedding light on C++'s modern features, such as smart pointers, lambdas, and concurrency. You’ll learn practical strategies to navigate common challenges like code portability and compiler compatibility, as well as how to incorporate modern best practices into your C++ codebase to optimize performance and future-proof your projects. By the end of this book, you’ll have a comprehensive understanding of C++'s evolution, equipping you to make informed decisions and harness its powerful features to enhance your skills, coding practices, and projects.
Table of Contents (15 chapters)
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The multiple facets of C++

If you, like me, frequently move between different organizations, teams, and technical conferences, you will quickly notice two things: C++ programmers have distinct interests compared to other developers, and the C++ community is more aptly described as small, specialized pockets of C++ developers. That’s different from other communities; if you discuss Java, you’ll likely end up talking about Spring Framework and REST APIs or the Android toolkit. C# is mostly fairly standardized around the Microsoft libraries, and JavaScript is mostly about React. But get 100 C++ programmers in a room from different organizations and you’ll soon notice the differences. Embedded C++ is all about keeping all the resources in check because adding an extra 1 MB of memory to a device sold in millions of units quickly pumps up the cost. Game developers are on the other side of the spectrum, looking at how to squeeze extra frame rate out of next-generation...

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