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Refactoring in Java

Refactoring in Java

By : Stefano Violetta
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Refactoring in Java

Refactoring in Java

5 (1)
By: Stefano Violetta

Overview of this book

Refactoring in Java serves as an indispensable guide to enhancing your codebase’s quality and maintainability. The book begins by helping you get to grips with refactoring fundamentals, including cultivating good coding habits and identifying red flags. You’ll explore testing methodologies, essential refactoring techniques, and metaprogramming, as well as designing a good architecture. The chapters clearly explain how to refactor and improve your code using real-world examples and proven techniques. Part two equips you with the ability to recognize code smells, prioritize tasks, and employ automated refactoring tools, testing frameworks, and code analysis tools. You’ll discover best practices to ensure efficient code improvement so that you can navigate complexities with ease. In part three, the book focuses on continuous learning, daily practices enhancing coding proficiency, and a holistic view of the architecture. You’ll get practical tips to mitigate risks during refactoring, along with guidance on measuring impact to ensure that you become an efficient software craftsperson. By the end of this book, you’ll be able to avoid unproductive programming or architecturing, detect red flags, and propose changes to improve the maintainability of your codebase.
Table of Contents (15 chapters)
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Part 1: Introduction to Refactoring
4
Part 2: Essence of Refactoring and Good Code
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10
Part 3: Further Learning

Metaprogramming

In a book about refactoring, it may seem a bit strange to talk about metaprogramming. More than refactoring per se, in our opinion, talking about metaprogramming and tools that use it can be useful concerning clean code, and writing clean code means “preventing” the refactoring, which is indeed still relevant to our goal.

As we will see shortly, metaprogramming involves writing programs that work on programs. In our context, we will endorse the usage of frameworks written by others (the first virtue of a good software engineer: laziness) that help us write less code (told you!).

Writing less code (or rather, having it written by tools) is a good thing: it means less code to maintain, trivially, and it means that those portions of code are in charge of dedicated tools that will then write that code in the best possible way.

In this chapter, we’re going to cover the following main topics:

  • What is metaprogramming?
  • Exploring compile...

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