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Python GUI Programming with Tkinter, 2nd edition

Python GUI Programming with Tkinter, 2nd edition

By : D. Moore
4.3 (34)
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Python GUI Programming with Tkinter, 2nd edition

Python GUI Programming with Tkinter, 2nd edition

4.3 (34)
By: D. Moore

Overview of this book

Tkinter is widely used to build GUIs in Python due to its simplicity. In this book, you’ll discover Tkinter’s strengths and overcome its challenges as you learn to develop fully featured GUI applications. Python GUI Programming with Tkinter, Second Edition, will not only provide you with a working knowledge of the Tkinter GUI library, but also a valuable set of skills that will enable you to plan, implement, and maintain larger applications. You’ll build a full-blown data entry application from scratch, learning how to grow and improve your code in response to continually changing user and business needs. You’ll develop a practical understanding of tools and techniques used to manage this evolving codebase and go beyond the default Tkinter widget capabilities. You’ll implement version control and unit testing, separation of concerns through the MVC design pattern, and object-oriented programming to organize your code more cleanly. You’ll also gain experience with technologies often used in workplace applications, such as SQL databases, network services, and data visualization libraries. Finally, you’ll package your application for wider distribution and tackle the challenge of maintaining cross-platform compatibility.
Table of Contents (22 chapters)
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19
Other Books You May Enjoy
20
Index
Appendices

Working with images in Tkinter

To solve the corporate logo issue and spruce up our application with some icons, we're going to need to understand how to work with images in Tkinter. Tkinter provides access to image files through two classes: the PhotoImage class and the BitmapImage class. Let's see how these classes can help us add graphics to our application.

Tkinter PhotoImage

Many Tkinter widgets, including Label and Button, accept an image argument that allows us to display an image on the widget. This argument requires that we create and pass in a PhotoImage (or BitmapImage) object.

Making a PhotoImage object is fairly simple:

myimage = tk.PhotoImage(file='my_image.png')

PhotoImage is typically called with the keyword argument file, which is pointed to a file path. Alternatively, you can use the data argument to point to a bytes object containing image data. In either case, the resulting object can now be used wherever an image argument...

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